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Diversity Scholarship Brought to you By I Need Diverse Games

A sylized game controller made of a rainbow, the text next to it reads "I need Diverse Games" For the third year in a row we’re pleased to announce a partnership with the phenomenal organization “I Need Diverse Games” to help cover the costs of diverse applicants in their attempts to make it to Vector 18! The scholarship helps cover ticket admission costs for any participants who would like to come, and we hope that this eases the pathway for anyone who is on the fence about attendance.

From the I Need Diverse Games website:

I Need Diverse Games via all associated platforms and members; including but not limited to: twitter, Facebook, Google+,  and other mediums seeks to bring projects, works and research by marginalized folks to light. We also seek to discuss, analyze and critique identity and culture in video games through a multi-faceted lens rooted in intersectionality

We are very excited to once again be working with an organization that seeks to promote underserved and marginalized voices in the game industry. If you, or anyone you know of, is interested in coming to Vector 2018 and doesn’t yet have a ticket please let us know at

Vector 2018 is coming April 20-21, 2018! Our first day is a student day focused on education and learning for new developers, and our second day is focused on more learned developers. Tickets are available for purchase at Eventbrite now so be sure to get yours.

Speaker Announcement 2018: Wes Keltner

Wes, a bald man with an impressive moustache and a red and blue check shirt, sits in a crowded office overlooking an urban environment.We are very excited to announce one of our keynote speakers, Wes Keltner! Wes will be joining us Friday afternoon for a fireside chat about indie game development and his title Friday the 13th.

Wes Keltner is the CEO of Gun Media, a game design concept team, based in Lexington, KY. Their most recent project, Friday the 13th: The Game, sold 2M units and garnered a loyal fanbase and won a Golden Joystick award. Gun focuses on paper design, meta game, gameplay mechanics and features, music and foley, motion capture direction, marketing, PR and building communities alongside streamers. Wes is passionate about creativity and pushes his team to be innovative in all aspects of production. He also knows a lot about horror, naturally.

While Wes is a Kentucky based developer, it is always exciting to have him come out and join us for events and to talk about the things that he’s passionate about. It’s really fantastic that he’ll be joining us this year for Vector 2018!

Nicholas Cage, in what seems to be archival footage on a television show, high kicks to show his excitement.

Vector 2018 is coming April 20-21, 2018! Our first day is a student day focused on education and learning for new developers, and our second day is focused on more learned developers. Tickets are available for purchase at Eventbrite now so be sure to get yours.

Student Showcase Accepting Applications

The Student Showcase is accepting applications! Are you a student or have you been within the last 6 months? Feel free to send in your game or work in progress title to Vector 2018.

Student showcase attendees get free admission to the event and a chance to show their games in our showcase with feedback from our professional attendees and speakers.

A man in a baseball cap looking to the right, behind him a panel of computer monitors. The text above this blurred image says "student showcase"

The form is here:

Speaker Announcement 2018: Chris Charla

Chris Charla, standing in front of a whiteboar with a cup head shirt on, faces off camera to the left. We are super excited to welcome this years keynote speaker, Chris Charla! Chris will join our already amazing line up of speakers for Vector 2018 and were incredibly glad that he can come to see us.

Chris Charla is senior director for ID@Xbox at Microsoft. ID@Xbox enables independent developers to self-publish their games on Xbox One and Windows 10 with Xbox Live. He launched the program after working with developers for several years as portfolio director for Xbox Live Arcade on Xbox 360 at Microsoft Studios. Prior to joining Microsoft, Chris worked at an independent developer doing everything from design and production, to helping create, pitch and produce original IPs. A million years ago, he was the launch editor of, and the editor-in-chief of Next Generation magazine. He also edits the fanzines Incredibly Strange Games and Wallingford Skate Report.

We are incredibly pleased that Chris will be joining us for this event!

well done bravo GIF by Kim Petras-downsized

Vector 2018 is coming April 20-21, 2018! Our first day is a student day focused on education and learning for new developers, and our second day is focused on more learned developers. Tickets are available for purchase at Eventbrite now so be sure to get yours.

Speaker Announcement 2018: Brian Chellgren

We are excited to announce an additional speaker for Vector 2018, Brian Chellgren! Brian will be presenting a talk entitled Intellectual Property for Game Developers.

Brian Chellgren, a white man with graying hair at his temples and a blue striped tie leading into his suit.


Brian is a partner with the law firm of Bingham Greenebaum Doll LLP. Located in the firm’s Lexington office, Brian is a member of the firm’s Corporate Services Department and Chair of the Intellectual Property Practice Group. A registered patent attorney with degrees in molecular biology (B.S.) and biochemistry (Ph.D.), Brian is a published author in the biological sciences field. His practice covers all aspects of intellectual property law, including registration and enforcement of U.S. and international patent, trademark and copyright rights. Brian advises and assists clients with their trademark portfolios, including reviewing potential marks and selecting marks, protecting marks in the U.S. and around the world, and enforcing marks. Brian has prepared and prosecuted patents in a wide range of fields, including surfactants, nanoparticles, medical devices, sports equipment and computer systems. Brian also assists clients in the tabletop gaming, boutique consumer goods, life sciences, higher education and other fields with licensing and acquiring intellectual property and negotiating relationships with their contractual partners.

Brian’s talk, Intellectual Property for Game Developers focuses on giving developers an overview of the major types of intellectual property – patent, trademark, and copyright – with a focus on their relevance to the computer game industry.


Vector 2018 is coming April 20-21, 2018! Our first day is a student day focused on education and learning for new developers, and our second day is focused on more learned developers. Tickets are available for purchase at Eventbrite now so be sure to get yours.


Speaker Announcement 2018: Lena Raine

Lena, a woman with a white blonde bob, sitting inside with a white sweater and a pair of headphones on. With Vector 2018 just a month away (oh geez) we’re continuing to announce our amazing line-up of keynote and local speakers. With that in mind, we are really excited to announce another of our keynote speakers, Lena Raine!

Lena Raine is a composer and producer of original music and game soundtracks. Best known for her work on the games Celeste, Guild Wars 2 and hackmud, she has also released electronic music under the name Kuraine including her debut EP Singularity. Her soundtrack for Celeste was nominated for the IGF 2018 “Excellence in Audio” award. Lena is also an avid writer, having published her first novel City of Tigers, several short stories, and her upcoming interactive novel ESC. Lena lives in Seattle with her succulents and stuffed animals.

Vector 2018 is coming April 20-21, 2018! Our first day is a student day focused on education and learning for new developers, and our second day is focused on more learned developers.

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Tickets are available for purchase at Eventbrite now so be sure to get yours.


Speaker Announcement 2018: Jake Sones

We are super thrilled to announce our first speaker for 2018’s Vector Conferences: Jake Sones! An industry veteran, Jake will be joining us this April at Vector 2018! Jake is one of our keynote speakers this year, and we’re going to be announcing the rest shortly.

Jake, a smiling man with curly brown hair and a beard, sunglasses perched on his head.

Jake’s Bio:

Sones is a game designer with 18 years of industry experience, with most of that time split between working at Sony Online Entertainment, Insomniac Games, and Blizzard Entertainment. In 2014, he founded Shovelware Games, a studio focused on developing small scope titles and providing game design consultation. Jake enjoys minimalist design mechanics and despises writing in third person.


Again, we are super thrilled that Jake will be joining us this year for our fourth convention! He will be able to bring his experience in both AAA and indie development to both students and mature developers alike.

Ron Swanson, a Parks and Rec character, doing an excited dance across the floor in a red polo shirt.

Tickets are available for purchase at Eventbrite now so be sure to get yours.

Sponsorship Announcement: I Need Diverse Games

We are super excited to announce returning event sponsor I Need Diverse Games! With their help, we’ll be offering a diversity scholarship for our 2-Day badges. We’re excited to sponsor diverse individuals in the community and to bring their voices to the conference.

a illustrated woman with her fists raised pointed to the acronym INDG. Below her reads "I Need Diverse Games" Don’t Know I Need Diverse Games? You should. 

Their info:

We are dedicated to helping those that want to bring more diversity to the art of gaming. We will do this by sponsoring attendance at diverse gaming conventions, promoting those that are making diverse games, indie projects and presenting on the topics of diversity in gaming at conventions. One of our goals is to have more articles, to pay people for their contributions, and to do more tangible things for the community.

We also want to help others get to conventions, share their work if funding is an issue. We would love your support to send aspiring game devs to conventions like GDC, IGDA events in their city, GeekGirlCon, HavenCon, GaymerX, and other places where gaming and diversity are parts of the conversation. We want to do this by highlighting work by marginalized, underrepresented people in the industry, getting their voices heard and their work seen be it a game, articles, etc.

Find out more about I Need Diverse Games at their website or follow them on Twitter!

A smiling woman, African American, bouncing excitedly. She's wearing a white shirt with red text that reads "girl power"

Haven’t grabbed your ticket yet? Go ahead and grab your ticket at our EventBrite here. If you want to apply for one of the diversity scholarships, just email us at, or contact us through the contact form at the bottom of the page.

Speaker Announcement 2017: Kurt Vincent & the Lost Arcade

A black and white still of a man resting on an arcade cabinet. This years event will feature a showing of the 26 Ares film The Lost Arcade.

Written and produced by Irene Chin and directed by Kurt Vincent, The Lost Arcade is an intimate story of a once-ubiquitous cultural phenomenon on the edge of extinction, especially in New York City, which one had video arcades by the dozen. These arcades were as much social hubs to meet up and hang out as they were public arenas for gamers to demonstrate their skills. But by 2011, only a handful remained, most of them corporate affairs, leaving the legendary Chinatown Fair on Mott Street as the last hold-out of old-school arcade culture. Opened in the early 1940’s, Chinatown Fair, famous for its dancing and tic tac toe playing chickens, survived turf wars between rival gangs, increases in rent, and the rise of the home gaming system to become an institution and a haven for kids from all five boroughs. A documentary portrait of the Chinatown Fair and its denizens, the Lost Arcade is a eulogy for and a celebration of the arcade gaming community, tenacity, and the Dance Dance Revolutionary spirit.

The movie will be shown at the Planetarium next door to the Carl D. Perkins building, and admission is free with your ticket Saturday night as a closing event. A Q&A with director Kurt Vincent will follow.

still from The Lost Arcade, showing a man and a woman sitting next to each other in an arcade cockpit, faces focused on action off screen

Kurt Vincent is a Brooklyn based filmmaker. His film projects include OUT OF PLACE, a documentary about the unlikely surfing community in Cleveland, Ohio. He shot and produced THE BACHELORETTE PARTY, a short experimental film directed by Irene Chin, which premiered at Anthology Film Archives in 2014. Kurt co-founded the distribution company 26 Aries in 2016.​
If you haven’t had a chance to purchase your ticket to Vector yet, you still can! All pass holders for Vector will get admission to the film showing.

Speaker Announcement 2017: Nigel Lowrie

A picture of Nigel Lowrie. He is wearing a paper crown and holding up a large tankard, both of which are labeled "medieval times." This year we’re pleased to announce another Keynote speaker, Nigel Lowrie! Nigel will be joining us for Vector 2017 this year and we’re incredibly excited to announce his involvement in our conference.

Nigel Lowrie is a partner in boutique game label Devolver Digital and has worked with independent developers like Croteam (The Talos Principle), Dennaton (Hotline Miami), Dodge Roll (Enter the Gungeon), Free Lives (Broforce), and Flying Wild Hog (Shadow Warrior 2). Prior to that he worked in advertising on such brands as 7-Eleven and Hot Pockets so you can see why he moved into video games.


A gif from National Lampoons, Chevy Chase looks off screen at something with a look of childish wonder.

We’re really excited that Nigel will be joining us! If you haven’t grabbed your tickets yet for Vector 2017, you can do so on our Eventbrite. Don’t forget we have special prices for students and educators!

Have a question or want to sign up for our email list? Do that here.