VectorwithDate2017

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What We Are

Vector is a game conference held at Eastern Kentucky University on April 21-22, 2017 in collaboration with the EKU Gaming Institute, the Richmond office of the Kentucky Innovation Network, RunJumpDev, and TechBase 10. Vector is a celebration of local developers, a well as a chance to network with leaders and peers in the field of game design and development.

Vector features networking, talks from industry leaders, workshops and round table discussions.

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Industry Speakers

We are so pleased to announce the involvement of some brilliant, creative minds from the world of digital media. These speakers come from the world of triple A development, as well as talented indies and gifted innovators.

This year will feature Lisa Brown, Google Developer Advocate Mark Mandel and many more! We're really excited to bring people out this year.

Have your own talk or round table you'd like to present? Be sure to submit it here.

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Student Showcase

Students are invited to participate in the Student Showcase, an exhibition of student work. These admissions will be viewed and judged by a group of local developers as well as our guest speakers. The Student Showcase will run for two days, with students either demonstrating between 1 to 2 days. More information can be found at the link below.

Are you a student? Submit your game to our Student Showcase.

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Network

Last year's event proved to be a successful networking moment for OHINKY (Ohio-Indiana-Kentucky) developers, and this years event promises to be much the same. Time is set aside for demonstration of games, but there is no expo hall floor. This means that you will have a chance to engage with developers one on one, rather than spending energy on self-promotion to a public audience.

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Workshops

At Vector there is an opportunity to workshop with industry leaders and educators. Day 1 of Vector will be focused on intro workshops for Unity and other technologies, and day 2 will be focused on more advanced workshops on Unity and multiplayer cloud technology, to name a few.

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2017 Speakers

Aleissia Laidacker
Aleissia Laidacker

Aleissia Laidacker

Programmer/Designer/Director

Aleissia is a game programmer-designer-director who has been working as a programmer for 16 years and developing games at Ubisoft for 10 of them. She was Lead AI on multiple Assassin’s Creed games. Her passion for design has pushed her teams to think about why we are developing our games rather than just how we develop them. She empowers her teams to think outside of the box through game jams and experimentation. As part of the Diversity Committee at Ubisoft, she mentors kids and gives talks at schools to inspire young girls to pursue careers in tech and games.

Lisa Brown
Lisa Brown

Lisa Brown

Independent Developer

Lisa Brown is an independent developer and the current Game Designer in Residence at Harrisburg University. She was formally a game designer at Insomniac Games and a graduate of Carnegie Mellon University’s Entertainment Technology Center. Since going indie, she has released several experimental personal games (Imaginal, Lisa vs. the Tornado) and livestreams game development and game design analysis to help others get better at making games. Lisa loves advising students, participating in game jams, and exploring alternative control schemes for games.

Mark Mandel
Mark Mandel

Mark Mandel

Developer Advocate for Google Cloud Platform

Mark Mandel is a Developer Advocate for Google Cloud Platform and one half of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years and authoring and contributing to several widely adopted open source projects. When he’s not building infrastructure in the cloud for games, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.

Daniel
Daniel

Daniel "C418" Rosenfeld

Composer & Game Designer

Daniel Rosenfeld is a composer, game designer and consultant. In 2008 he teamed up with Markus “Notch” Persson to become the sound designer and composer for Minecraft. He’s currently working hard releasing the third and biggest Minecraft soundtrack, while also developing his own games with a heavy focus on sound design. He’s also a big dumb nerd.

We are still announcing speakers for this years event. Be sure to check back here for more speaker announcements.

Aleissia Laidacker

Aleissia Laidacker

Programmer/Designer/Director

Aleissia is a game programmer-designer-director who has been working as a programmer for 16 years and developing games at Ubisoft for 10 of them. She was Lead AI on multiple Assassin’s Creed games. Her passion for design has pushed her teams to think about why we are developing our games rather than just how we develop them. She empowers her teams to think outside of the box through game jams and experimentation. As part of the Diversity Committee at Ubisoft, she mentors kids and gives talks at schools to inspire young girls to pursue careers in tech and games.

Lisa Brown

Lisa Brown

Independent Developer

Lisa Brown is an independent developer and the current Game Designer in Residence at Harrisburg University. She was formally a game designer at Insomniac Games and a graduate of Carnegie Mellon University’s Entertainment Technology Center. Since going indie, she has released several experimental personal games (Imaginal, Lisa vs. the Tornado) and livestreams game development and game design analysis to help others get better at making games. Lisa loves advising students, participating in game jams, and exploring alternative control schemes for games.

Mark Mandel

Mark Mandel

Developer Advocate for Google Cloud Platform

Mark Mandel is a Developer Advocate for Google Cloud Platform and one half of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years and authoring and contributing to several widely adopted open source projects. When he’s not building infrastructure in the cloud for games, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.

Daniel

Daniel "C418" Rosenfeld

Composer & Game Designer

Daniel Rosenfeld is a composer, game designer and consultant. In 2008 he teamed up with Markus “Notch” Persson to become the sound designer and composer for Minecraft. He’s currently working hard releasing the third and biggest Minecraft soundtrack, while also developing his own games with a heavy focus on sound design. He’s also a big dumb nerd.

We are still announcing speakers for this years event. Be sure to check back here for more speaker announcements.

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tickets

Tickets

Tickets are now on sale for Vector 2017! Tickets include access to all talks, showcases, workshops and resources. Lunch will be provided for either day. Educators please contact us for student discounts.

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Where Are We

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EKU Gaming Institute

Carl D. Perkins Building

 4436 Kit Carson Dr​

Richmond, KY

40475

 

 

 

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