The  Vector logo with text that reads "April 20-21, 2018, EKU Gaming Institute Richmond KY, An IDeaFestival Event

what-we-do

What We Are

Vector is a game conference held at Eastern Kentucky University on April 20-21, 2018 in collaboration with the EKU Gaming Institute, the Richmond office of the Kentucky Innovation Network, RunJumpDev, and TechBase 10. Vector is a celebration of local developers, a well as a chance to network with leaders and peers in the field of game design and development.

Vector features networking, talks from industry leaders, workshops and round table discussions.

civilian-craft

Industry Speakers

We are so pleased to announce the involvement of some brilliant, creative minds from the world of digital media. These speakers come from the world of triple A development, as well as talented indies and gifted innovators.

military-craft

Student Showcase

Students are invited to participate in the Student Showcase, an exhibition of student work. These admissions will be viewed and judged by a group of local developers as well as our guest speakers. The Student Showcase will run for two days, with students either demonstrating between 1 to 2 days. More information can be found at the link below.

Are you a student? Submit your game to our Student Showcase.

engine-development

Network

Last year's event proved to be a successful networking moment for OHINKY (Ohio-Indiana-Kentucky) developers, and this years event promises to be much the same. Time is set aside for demonstration of games, but there is no expo hall floor. This means that you will have a chance to engage with developers one on one, rather than spending energy on self-promotion to a public audience.

workshops

Workshops

At Vector there is an opportunity to workshop with industry leaders and educators. Day 1 of Vector will be focused on intro workshops for Unity and other technologies, and day 2 will be focused on more advanced workshops on Unity and multiplayer cloud technology, to name a few.

twozerooneseven-speakers

Past Speakers

Aleissia Laidacker
Aleissia Laidacker

Aleissia Laidacker

Programmer/Designer/Director

Aleissia is a game programmer-designer-director who has been working as a programmer for 16 years and developing games at Ubisoft for 10 of them. She was Lead AI on multiple Assassin’s Creed games. Her passion for design has pushed her teams to think about why we are developing our games rather than just how we develop them. She empowers her teams to think outside of the box through game jams and experimentation. As part of the Diversity Committee at Ubisoft, she mentors kids and gives talks at schools to inspire young girls to pursue careers in tech and games.

Lisa Brown
Lisa Brown

Lisa Brown

Game Designer

Lisa Brown is a game designer, currently on the Sandbox team at Bungie. She was formally a designer at Insomniac Games and a graduate of Carnegie Mellon University’s Entertainment Technology Center, and also worked as a level designer with Heart Machine on Hyper Light Drifter. As an indie, she released several experimental personal games, livestreamed game development and game design analysis, and did an academic residency at Harrisburg University. Lisa loves advising students, participating in game jams, and deep diving on design analysis.

Nigel Lowrie
Nigel Lowrie

Nigel Lowrie

Partner, Devolver Digital

Nigel Lowrie is a partner in boutique game label Devolver Digital and has worked with independent developers like Croteam (The Talos Principle), Dennaton (Hotline Miami), Dodge Roll (Enter the Gungeon), Free Lives (Broforce), and Flying Wild Hog (Shadow Warrior 2). Prior to that he worked in advertising on such brands as 7-Eleven and Hot Pockets so you can see why he moved into video games.

Daniel
Daniel

Daniel "C418" Rosenfeld

Composer & Game Designer

Daniel Rosenfeld is a composer, game designer and consultant. In 2008 he teamed up with Markus “Notch” Persson to become the sound designer and composer for Minecraft. He’s currently working hard releasing the third and biggest Minecraft soundtrack, while also developing his own games with a heavy focus on sound design. He’s also a big dumb nerd.

AJ Ryan
AJ Ryan

AJ Ryan

Founder, Inclusive Games

AJ started Inclusive Games so that gamers that require accessibility options, like himself, can be represented in the industry while having fun experiences one can expect with any great video game. When he was younger, games without accessibility options frustrated him. As we move into a new era of video games, he’s going to make sure accessible gaming is a part of it.

Jarryd Huntley
Jarryd Huntley

Jarryd Huntley

Instructor / Game Programmer

Jarryd Huntley, a Lead Coding Bootcamp Instructor at We Can Code IT, plays important roles in Cleveland’s growing game development scene as both an academic by teaching game development at Lorain County Community College and as an independent game developer, currently working on Art Club Challenge. With talks at conferences (including IndieCade and GDC) and universities, he brings a unique perspective drawing on his experiences. In addition he is co-authoring his first book, Game Programming for Artists, set to release in 2017.

Leonard Wedderburn
Leonard Wedderburn

Leonard Wedderburn

Team Lead Assistant

Freelance VR developer from Lexington, KY. Board member of RunJumpDev and a teacher of Unity at Awesome Inc and cookie lover!

Mark Mandel
Mark Mandel

Mark Mandel

Developer Advocate for Google Cloud Platform

Mark Mandel is a Developer Advocate for Google Cloud Platform and one half of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years and authoring and contributing to several widely adopted open source projects. When he’s not building infrastructure in the cloud for games, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.

Aleissia Laidacker

Aleissia Laidacker

Programmer/Designer/Director

Aleissia is a game programmer-designer-director who has been working as a programmer for 16 years and developing games at Ubisoft for 10 of them. She was Lead AI on multiple Assassin’s Creed games. Her passion for design has pushed her teams to think about why we are developing our games rather than just how we develop them. She empowers her teams to think outside of the box through game jams and experimentation. As part of the Diversity Committee at Ubisoft, she mentors kids and gives talks at schools to inspire young girls to pursue careers in tech and games.

Lisa Brown

Lisa Brown

Game Designer

Lisa Brown is a game designer, currently on the Sandbox team at Bungie. She was formally a designer at Insomniac Games and a graduate of Carnegie Mellon University’s Entertainment Technology Center, and also worked as a level designer with Heart Machine on Hyper Light Drifter. As an indie, she released several experimental personal games, livestreamed game development and game design analysis, and did an academic residency at Harrisburg University. Lisa loves advising students, participating in game jams, and deep diving on design analysis.

Nigel Lowrie

Nigel Lowrie

Partner, Devolver Digital

Nigel Lowrie is a partner in boutique game label Devolver Digital and has worked with independent developers like Croteam (The Talos Principle), Dennaton (Hotline Miami), Dodge Roll (Enter the Gungeon), Free Lives (Broforce), and Flying Wild Hog (Shadow Warrior 2). Prior to that he worked in advertising on such brands as 7-Eleven and Hot Pockets so you can see why he moved into video games.

Daniel

Daniel "C418" Rosenfeld

Composer & Game Designer

Daniel Rosenfeld is a composer, game designer and consultant. In 2008 he teamed up with Markus “Notch” Persson to become the sound designer and composer for Minecraft. He’s currently working hard releasing the third and biggest Minecraft soundtrack, while also developing his own games with a heavy focus on sound design. He’s also a big dumb nerd.

AJ Ryan

AJ Ryan

Founder, Inclusive Games

AJ started Inclusive Games so that gamers that require accessibility options, like himself, can be represented in the industry while having fun experiences one can expect with any great video game. When he was younger, games without accessibility options frustrated him. As we move into a new era of video games, he’s going to make sure accessible gaming is a part of it.

Jarryd Huntley

Jarryd Huntley

Instructor / Game Programmer

Jarryd Huntley, a Lead Coding Bootcamp Instructor at We Can Code IT, plays important roles in Cleveland’s growing game development scene as both an academic by teaching game development at Lorain County Community College and as an independent game developer, currently working on Art Club Challenge. With talks at conferences (including IndieCade and GDC) and universities, he brings a unique perspective drawing on his experiences. In addition he is co-authoring his first book, Game Programming for Artists, set to release in 2017.

Leonard Wedderburn

Leonard Wedderburn

Team Lead Assistant

Freelance VR developer from Lexington, KY. Board member of RunJumpDev and a teacher of Unity at Awesome Inc and cookie lover!

Mark Mandel

Mark Mandel

Developer Advocate for Google Cloud Platform

Mark Mandel is a Developer Advocate for Google Cloud Platform and one half of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years and authoring and contributing to several widely adopted open source projects. When he’s not building infrastructure in the cloud for games, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.

tickets

Tickets

Tickets are now on sale for Vector 2017! Tickets include access to all talks, showcases, workshops and resources. Lunch will be provided for either day. Educators please contact us for student discounts.

map

Where Are We

PerkinsBuilding


EKU Gaming Institute

Carl D. Perkins Building

 4436 Kit Carson Dr​

Richmond, KY

40475

 

 

 

Have a question or want to sign up for our email list? Do that here.