Vector Logo with April 21-22, 2017 date and Richmond Kentucky. It does say IdeaFestival event.

what-we-do

What We Are

Vector is a game conference held at Eastern Kentucky University on April 21-22, 2017 in collaboration with the EKU Gaming Institute, the Richmond office of the Kentucky Innovation Network, RunJumpDev, and TechBase 10. Vector is a celebration of local developers, a well as a chance to network with leaders and peers in the field of game design and development.

Vector features networking, talks from industry leaders, workshops and round table discussions.

civilian-craft

Industry Speakers

We are so pleased to announce the involvement of some brilliant, creative minds from the world of digital media. These speakers come from the world of triple A development, as well as talented indies and gifted innovators.

This year will feature Lisa Brown, Google Developer Advocate Mark Mandel and many more! We're really excited to bring people out this year.

Have your own talk or round table you'd like to present? Be sure to submit it here.

military-craft

Student Showcase

Students are invited to participate in the Student Showcase, an exhibition of student work. These admissions will be viewed and judged by a group of local developers as well as our guest speakers. The Student Showcase will run for two days, with students either demonstrating between 1 to 2 days. More information can be found at the link below.

Are you a student? Submit your game to our Student Showcase.

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Network

Last year's event proved to be a successful networking moment for OHINKY (Ohio-Indiana-Kentucky) developers, and this years event promises to be much the same. Time is set aside for demonstration of games, but there is no expo hall floor. This means that you will have a chance to engage with developers one on one, rather than spending energy on self-promotion to a public audience.

workshops

Workshops

At Vector there is an opportunity to workshop with industry leaders and educators. Day 1 of Vector will be focused on intro workshops for Unity and other technologies, and day 2 will be focused on more advanced workshops on Unity and multiplayer cloud technology, to name a few.

twozerooneseven-speakers

2017 Speakers

Aleissia Laidacker
Aleissia Laidacker

Aleissia Laidacker

Programmer/Designer/Director

Aleissia is a game programmer-designer-director who has been working as a programmer for 16 years and developing games at Ubisoft for 10 of them. She was Lead AI on multiple Assassin’s Creed games. Her passion for design has pushed her teams to think about why we are developing our games rather than just how we develop them. She empowers her teams to think outside of the box through game jams and experimentation. As part of the Diversity Committee at Ubisoft, she mentors kids and gives talks at schools to inspire young girls to pursue careers in tech and games.

Lisa Brown
Lisa Brown

Lisa Brown

Game Designer

Lisa Brown is a game designer, currently on the Sandbox team at Bungie. She was formally a designer at Insomniac Games and a graduate of Carnegie Mellon University’s Entertainment Technology Center, and also worked as a level designer with Heart Machine on Hyper Light Drifter. As an indie, she released several experimental personal games, livestreamed game development and game design analysis, and did an academic residency at Harrisburg University. Lisa loves advising students, participating in game jams, and deep diving on design analysis.

Nigel Lowrie
Nigel Lowrie

Nigel Lowrie

Partner, Devolver Digital

Nigel Lowrie is a partner in boutique game label Devolver Digital and has worked with independent developers like Croteam (The Talos Principle), Dennaton (Hotline Miami), Dodge Roll (Enter the Gungeon), Free Lives (Broforce), and Flying Wild Hog (Shadow Warrior 2). Prior to that he worked in advertising on such brands as 7-Eleven and Hot Pockets so you can see why he moved into video games.

Daniel
Daniel

Daniel "C418" Rosenfeld

Composer & Game Designer

Daniel Rosenfeld is a composer, game designer and consultant. In 2008 he teamed up with Markus “Notch” Persson to become the sound designer and composer for Minecraft. He’s currently working hard releasing the third and biggest Minecraft soundtrack, while also developing his own games with a heavy focus on sound design. He’s also a big dumb nerd.

Mona Ibrahim
Mona Ibrahim

Mona Ibrahim

Senior Associate at Interactive Entertainment Law Group

Mona Ibrahim is a Senior Associate at Interactive Entertainment Law Group with over seven years of direct industry experience. Her practice primarily concerns publisher and development deals, funding, intellectual property and asset protection, business operations, and regulatory compliance for game developers and publishers. IE Law Group represents over 150 clients worldwide, and exclusively in the video game industry. She is an avid gamer and has dedicated her career to counseling the video game industry and indie development community.

Kurt Vincent
Kurt Vincent

Kurt Vincent

Director/Producer/Editor

Kurt Vincent is a Brooklyn based filmmaker. His film projects include OUT OF PLACE, a documentary about the unlikely surfing community in Cleveland, Ohio. He shot and produced THE BACHELORETTE PARTY, a short experimental film directed by Irene Chin, which premiered at Anthology Film Archives in 2014. Kurt co-founded the distribution company 26 Aries in 2016.​

AJ Ryan
AJ Ryan

AJ Ryan

Founder, Inclusive Games

AJ started Inclusive Games so that gamers that require accessibility options, like himself, can be represented in the industry while having fun experiences one can expect with any great video game. When he was younger, games without accessibility options frustrated him. As we move into a new era of video games, he’s going to make sure accessible gaming is a part of it.

Jarryd Huntley
Jarryd Huntley

Jarryd Huntley

Instructor / Game Programmer

Jarryd Huntley, a Lead Coding Bootcamp Instructor at We Can Code IT, plays important roles in Cleveland’s growing game development scene as both an academic by teaching game development at Lorain County Community College and as an independent game developer, currently working on Art Club Challenge. With talks at conferences (including IndieCade and GDC) and universities, he brings a unique perspective drawing on his experiences. In addition he is co-authoring his first book, Game Programming for Artists, set to release in 2017.

Evan Todd
Evan Todd

Evan Todd

Independent Developer

Evan Todd has been an independent game developer for three years. An avid Vim user, Evan writes his own engines because it hurts so good. He’s worked on everything from private cloud installations to VR games and mobile apps. Hobbies include running and reading, but not at the same time.

Leonard Wedderburn
Leonard Wedderburn

Leonard Wedderburn

Team Lead Assistant

Freelance VR developer from Lexington, KY. Board member of RunJumpDev and a teacher of Unity at Awesome Inc and cookie lover!

Mark Mandel
Mark Mandel

Mark Mandel

Developer Advocate for Google Cloud Platform

Mark Mandel is a Developer Advocate for Google Cloud Platform and one half of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years and authoring and contributing to several widely adopted open source projects. When he’s not building infrastructure in the cloud for games, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.

Chris Royse
Chris Royse

Chris Royse

3D Modeler

I am a current Video Game and Graphic Design student at BCTC (about to graduate summer of ’17). Having a lifelong passion for playing games, I eventually wanted to create my own, and in doing so, I sought out RunJumpDev and HVRE to help me along this wonderful and mighty journey.

Jay Kidd
Jay Kidd

Jay Kidd

Founder, Wraith Games

Jay Kidd is the founder and lead designer of the Hamilton, OH based indie game studio, Wraith Games. Founded in 2005, the last decade has seen his team grow to include 12 talented developers. Their current project, Collapsus (a game Jay had conceived for his mother), has grown to win industry awards including “SlideDB’s Best Upcoming App of 2016” and is responsible for the team becoming Nintendo Licensed Developers.

Vince Mattingly
Vince Mattingly

Vince Mattingly

Independent Developer

I’m a hobbyist game developer and a computer science student at the University of Kentucky. You may know me from a terrible TF2 clone on ROBLOX that somehow got popular. I joined HVRE for the experience of working with VR and a large group of people. It did not disappoint. I like long walks on the beach. Some people say they like long walks on the beach but they get tired after an hour. Bring a tent.

Cara Smith
Cara Smith

Cara Smith

Director & Marketing Coordinator

Director and marketing coordinator – Louisville Makes Games

Eric Lathrop
Eric Lathrop

Eric Lathrop

Independent Developer

Treasurer – Louisville Makes Games,
Independent Game Developer – Two Scoop Games

Alex Bezuska
Alex Bezuska

Alex Bezuska

Independent Game Developer

President – Louisville Makes Games
Independent Game Developer – Two Scoop Games

Allen Michael Brower
Allen Michael Brower

Allen Michael Brower

Independent Game Developer

Director and Jam Coordinator of Louisville Makes Games
Independent Game Developer – Spacetronaut

Shylo Shepherd
Shylo Shepherd

Shylo Shepherd

Team Lead, HVRE

Shylo Shepherd (left) is a Design Professional in the field of Architecture and an indie developer making games about cats and other things. She started Purrody Games in 2013, which is currently developing a variety of titles including Super Furry Neon Cat Heads in collaboration with Shea Rembold, Leonard Wedderburn, and Brian Webb. In 2015 she started a group in collaboration with members of RunJumpDev.org called HVRE for making a Halloween VR Experience. Since then the group has created two Halloween VR Experiences: Haunted Pixels and Mortimer’s Mansion. It has also grown beyond just Halloween games and is currently creating art experiences interpreting the word Dreams on the Google Cardboard. Shylo has also recently created a new company, Altelier, to support VR communities, enthusiasts, and professionals while also introducing VR to new users.

Shea Rembold
Shea Rembold

Shea Rembold

Programming Lead, HVRE

Shea is a programmer, etc currently living in Lexington, KY. He makes video games professionally as well as in his free time, and plays video games when not busy making them. He has a degree in computer science from EKU and has been working in the game industry for 4 years.

Aleissia Laidacker

Aleissia Laidacker

Programmer/Designer/Director

Aleissia is a game programmer-designer-director who has been working as a programmer for 16 years and developing games at Ubisoft for 10 of them. She was Lead AI on multiple Assassin’s Creed games. Her passion for design has pushed her teams to think about why we are developing our games rather than just how we develop them. She empowers her teams to think outside of the box through game jams and experimentation. As part of the Diversity Committee at Ubisoft, she mentors kids and gives talks at schools to inspire young girls to pursue careers in tech and games.

Lisa Brown

Lisa Brown

Game Designer

Lisa Brown is a game designer, currently on the Sandbox team at Bungie. She was formally a designer at Insomniac Games and a graduate of Carnegie Mellon University’s Entertainment Technology Center, and also worked as a level designer with Heart Machine on Hyper Light Drifter. As an indie, she released several experimental personal games, livestreamed game development and game design analysis, and did an academic residency at Harrisburg University. Lisa loves advising students, participating in game jams, and deep diving on design analysis.

Nigel Lowrie

Nigel Lowrie

Partner, Devolver Digital

Nigel Lowrie is a partner in boutique game label Devolver Digital and has worked with independent developers like Croteam (The Talos Principle), Dennaton (Hotline Miami), Dodge Roll (Enter the Gungeon), Free Lives (Broforce), and Flying Wild Hog (Shadow Warrior 2). Prior to that he worked in advertising on such brands as 7-Eleven and Hot Pockets so you can see why he moved into video games.

Daniel

Daniel "C418" Rosenfeld

Composer & Game Designer

Daniel Rosenfeld is a composer, game designer and consultant. In 2008 he teamed up with Markus “Notch” Persson to become the sound designer and composer for Minecraft. He’s currently working hard releasing the third and biggest Minecraft soundtrack, while also developing his own games with a heavy focus on sound design. He’s also a big dumb nerd.

Mona Ibrahim

Mona Ibrahim

Senior Associate at Interactive Entertainment Law Group

Mona Ibrahim is a Senior Associate at Interactive Entertainment Law Group with over seven years of direct industry experience. Her practice primarily concerns publisher and development deals, funding, intellectual property and asset protection, business operations, and regulatory compliance for game developers and publishers. IE Law Group represents over 150 clients worldwide, and exclusively in the video game industry. She is an avid gamer and has dedicated her career to counseling the video game industry and indie development community.

Kurt Vincent

Kurt Vincent

Director/Producer/Editor

Kurt Vincent is a Brooklyn based filmmaker. His film projects include OUT OF PLACE, a documentary about the unlikely surfing community in Cleveland, Ohio. He shot and produced THE BACHELORETTE PARTY, a short experimental film directed by Irene Chin, which premiered at Anthology Film Archives in 2014. Kurt co-founded the distribution company 26 Aries in 2016.​

AJ Ryan

AJ Ryan

Founder, Inclusive Games

AJ started Inclusive Games so that gamers that require accessibility options, like himself, can be represented in the industry while having fun experiences one can expect with any great video game. When he was younger, games without accessibility options frustrated him. As we move into a new era of video games, he’s going to make sure accessible gaming is a part of it.

Jarryd Huntley

Jarryd Huntley

Instructor / Game Programmer

Jarryd Huntley, a Lead Coding Bootcamp Instructor at We Can Code IT, plays important roles in Cleveland’s growing game development scene as both an academic by teaching game development at Lorain County Community College and as an independent game developer, currently working on Art Club Challenge. With talks at conferences (including IndieCade and GDC) and universities, he brings a unique perspective drawing on his experiences. In addition he is co-authoring his first book, Game Programming for Artists, set to release in 2017.

Evan Todd

Evan Todd

Independent Developer

Evan Todd has been an independent game developer for three years. An avid Vim user, Evan writes his own engines because it hurts so good. He’s worked on everything from private cloud installations to VR games and mobile apps. Hobbies include running and reading, but not at the same time.

Leonard Wedderburn

Leonard Wedderburn

Team Lead Assistant

Freelance VR developer from Lexington, KY. Board member of RunJumpDev and a teacher of Unity at Awesome Inc and cookie lover!

Mark Mandel

Mark Mandel

Developer Advocate for Google Cloud Platform

Mark Mandel is a Developer Advocate for Google Cloud Platform and one half of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years and authoring and contributing to several widely adopted open source projects. When he’s not building infrastructure in the cloud for games, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.

Chris Royse

Chris Royse

3D Modeler

I am a current Video Game and Graphic Design student at BCTC (about to graduate summer of ’17). Having a lifelong passion for playing games, I eventually wanted to create my own, and in doing so, I sought out RunJumpDev and HVRE to help me along this wonderful and mighty journey.

Jay Kidd

Jay Kidd

Founder, Wraith Games

Jay Kidd is the founder and lead designer of the Hamilton, OH based indie game studio, Wraith Games. Founded in 2005, the last decade has seen his team grow to include 12 talented developers. Their current project, Collapsus (a game Jay had conceived for his mother), has grown to win industry awards including “SlideDB’s Best Upcoming App of 2016” and is responsible for the team becoming Nintendo Licensed Developers.

Vince Mattingly

Vince Mattingly

Independent Developer

I’m a hobbyist game developer and a computer science student at the University of Kentucky. You may know me from a terrible TF2 clone on ROBLOX that somehow got popular. I joined HVRE for the experience of working with VR and a large group of people. It did not disappoint. I like long walks on the beach. Some people say they like long walks on the beach but they get tired after an hour. Bring a tent.

Cara Smith

Cara Smith

Director & Marketing Coordinator

Director and marketing coordinator – Louisville Makes Games

Eric Lathrop

Eric Lathrop

Independent Developer

Treasurer – Louisville Makes Games,
Independent Game Developer – Two Scoop Games

Alex Bezuska

Alex Bezuska

Independent Game Developer

President – Louisville Makes Games
Independent Game Developer – Two Scoop Games

Allen Michael Brower

Allen Michael Brower

Independent Game Developer

Director and Jam Coordinator of Louisville Makes Games
Independent Game Developer – Spacetronaut

Shylo Shepherd

Shylo Shepherd

Team Lead, HVRE

Shylo Shepherd (left) is a Design Professional in the field of Architecture and an indie developer making games about cats and other things. She started Purrody Games in 2013, which is currently developing a variety of titles including Super Furry Neon Cat Heads in collaboration with Shea Rembold, Leonard Wedderburn, and Brian Webb. In 2015 she started a group in collaboration with members of RunJumpDev.org called HVRE for making a Halloween VR Experience. Since then the group has created two Halloween VR Experiences: Haunted Pixels and Mortimer’s Mansion. It has also grown beyond just Halloween games and is currently creating art experiences interpreting the word Dreams on the Google Cardboard. Shylo has also recently created a new company, Altelier, to support VR communities, enthusiasts, and professionals while also introducing VR to new users.

Shea Rembold

Shea Rembold

Programming Lead, HVRE

Shea is a programmer, etc currently living in Lexington, KY. He makes video games professionally as well as in his free time, and plays video games when not busy making them. He has a degree in computer science from EKU and has been working in the game industry for 4 years.

schedule

Schedule

vector17 Schedule
tickets

Tickets

Tickets are now on sale for Vector 2017! Tickets include access to all talks, showcases, workshops and resources. Lunch will be provided for either day. Educators please contact us for student discounts.

map

Where Are We

PerkinsBuilding


EKU Gaming Institute

Carl D. Perkins Building

 4436 Kit Carson Dr​

Richmond, KY

40475

 

 

 

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