The Vector logo, a series of pink letters spelling out Vector, with the date April 20-21, 2019 and EKU Gaming Institute Richmond KY below.

what-we-do

What We Are

Vector is a game conference held at Eastern Kentucky University on April 20-21, 2018 in collaboration with the EKU Gaming Institute, the Richmond office of the Kentucky Innovation Network, RunJumpDev, and TechBase 10. Vector is a celebration of local developers, a well as a chance to network with leaders and peers in the field of game design and development.

Vector features networking, talks from industry leaders, workshops and round table discussions.

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Industry Speakers

We are so pleased to announce the involvement of some brilliant, creative minds from the world of digital media. These speakers come from the world of triple A development, as well as talented indies and gifted innovators.

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Student Showcase

Students are invited to participate in the Student Showcase, an exhibition of student work. These admissions will be viewed and judged by a group of local developers as well as our guest speakers. The Student Showcase will run for two days, with students either demonstrating between 1 to 2 days. More information can be found at the link below.

Are you a student? Submit your game to our Student Showcase.

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Network

Last year's event proved to be a successful networking moment for OHINKY (Ohio-Indiana-Kentucky) developers, and this years event promises to be much the same. Time is set aside for demonstration of games, but there is no expo hall floor. This means that you will have a chance to engage with developers one on one, rather than spending energy on self-promotion to a public audience.

workshops

Workshops

At Vector there is an opportunity to workshop with industry leaders and educators. Day 1 of Vector will be focused on intro workshops for Unity and other technologies, and day 2 will be focused on more advanced workshops on Unity and multiplayer cloud technology, to name a few.

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Speakers

Chris Charla
Chris Charla

Chris Charla

Senior Director at ID@Xbox

Chris Charla is senior director for ID@Xbox at Microsoft. ID@Xbox enables independent developers to self-publish their games on Xbox One and Windows 10 with Xbox Live. He launched the program after working with developers for several years as portfolio director for Xbox Live Arcade on Xbox 360 at Microsoft Studios. Prior to joining Microsoft, Chris worked at an independent developer doing everything from design and production, to helping create, pitch and produce original IPs. A million years ago, he was the launch editor of IGN.com, and the editor-in-chief of Next Generation magazine. He also edits the fanzines Incredibly Strange Games and Wallingford Skate Report.

Lena Raine
Lena Raine

Lena Raine

Composer/Producer

Lena Raine is a composer and producer of original music and game soundtracks. Best known for her work on the games Celeste, Guild Wars 2 and hackmud, she has also released electronic music under the name Kuraine including her debut EP Singularity. Her soundtrack for Celeste was nominated for the IGF 2018 “Excellence in Audio” award. Lena is also an avid writer, having published her first novel City of Tigers, several short stories, and her upcoming interactive novel ESC. Lena lives in Seattle with her succulents and stuffed animals.

Jake Sones
Jake Sones

Jake Sones

Game Designer

Sones is a game designer with 18 years of industry experience, with most of that time split between working at Sony Online Entertainment, Insomniac Games, and Blizzard Entertainment. In 2014, he founded Shovelware Games, a studio focused on developing small scope titles and providing game design consultation. Jake enjoys minimalist design mechanics and despises writing in third person.

Wes Keltner
Wes Keltner

Wes Keltner

Independent Developer

Wes Keltner is the CEO of Gun Media, a game design concept team, based in Lexington, KY. Their most recent project, Friday the 13th: The Game, sold 2M units and garnered a loyal fanbase and won a Golden Joystick award. Gun focuses on paper design, meta game, gameplay mechanics and features, music and foley, motion capture direction, marketing, PR and building communities alongside streamers. Wes is passionate about creativity and pushes his team to be innovative in all aspects of production. He also knows a lot about horror, naturally.

Luis Cataldi
Luis Cataldi

Luis Cataldi

Global Education Evangelist / Epic

Luis Cataldi has been working in the computer graphics industry for over 20 years in various roles including character TD, animator, lighter, environment artist, FX TD and art director. His work has appeared in television, music videos, theme parks rides, animated feature films such as “Robots” and “Ice Age II” and AAA video games. In 2005, Luis was one of the founding members of Kaos Studios in NYC as the art director. In the role, he built an art team to deliver “Frontlines: Fuel of War” and “Homefront.” In the late 1990’s Luis became an animation instructor at NYU Tisch School of the Arts, and later moved into the full-time role of professor and Department Chair of Game Development and Interactive Design at the Savannah College of Art and Design. Luis joined Epic Games in 2014 to help build the educational community around the amazing Unreal Engine and currently serves as the Global Education Evangelist.

Tom Shannon
Tom Shannon

Tom Shannon

Global Education Evangelist, Epic

Tom Shannon is a Technical Artist at Epic Games in the Education department where he focuses on developing content and resources that help students, educators and individuals learn and teach Unreal Engine 4. As a Technical Artist, Tom is adept at lighting, materials, visual effects, Blueprints, UMG and production pipelines. Tom has been developing games and visualizations for 15+ years and has helped individuals and studios ship games, simulations and interactive experiences using Unreal Engine for over a decade.

More Speakers to Come
More Speakers to Come

More Speakers to Come

Chris Charla

Chris Charla

Senior Director at ID@Xbox

Chris Charla is senior director for ID@Xbox at Microsoft. ID@Xbox enables independent developers to self-publish their games on Xbox One and Windows 10 with Xbox Live. He launched the program after working with developers for several years as portfolio director for Xbox Live Arcade on Xbox 360 at Microsoft Studios. Prior to joining Microsoft, Chris worked at an independent developer doing everything from design and production, to helping create, pitch and produce original IPs. A million years ago, he was the launch editor of IGN.com, and the editor-in-chief of Next Generation magazine. He also edits the fanzines Incredibly Strange Games and Wallingford Skate Report.

Lena Raine

Lena Raine

Composer/Producer

Lena Raine is a composer and producer of original music and game soundtracks. Best known for her work on the games Celeste, Guild Wars 2 and hackmud, she has also released electronic music under the name Kuraine including her debut EP Singularity. Her soundtrack for Celeste was nominated for the IGF 2018 “Excellence in Audio” award. Lena is also an avid writer, having published her first novel City of Tigers, several short stories, and her upcoming interactive novel ESC. Lena lives in Seattle with her succulents and stuffed animals.

Jake Sones

Jake Sones

Game Designer

Sones is a game designer with 18 years of industry experience, with most of that time split between working at Sony Online Entertainment, Insomniac Games, and Blizzard Entertainment. In 2014, he founded Shovelware Games, a studio focused on developing small scope titles and providing game design consultation. Jake enjoys minimalist design mechanics and despises writing in third person.

Wes Keltner

Wes Keltner

Independent Developer

Wes Keltner is the CEO of Gun Media, a game design concept team, based in Lexington, KY. Their most recent project, Friday the 13th: The Game, sold 2M units and garnered a loyal fanbase and won a Golden Joystick award. Gun focuses on paper design, meta game, gameplay mechanics and features, music and foley, motion capture direction, marketing, PR and building communities alongside streamers. Wes is passionate about creativity and pushes his team to be innovative in all aspects of production. He also knows a lot about horror, naturally.

Luis Cataldi

Luis Cataldi

Global Education Evangelist / Epic

Luis Cataldi has been working in the computer graphics industry for over 20 years in various roles including character TD, animator, lighter, environment artist, FX TD and art director. His work has appeared in television, music videos, theme parks rides, animated feature films such as “Robots” and “Ice Age II” and AAA video games. In 2005, Luis was one of the founding members of Kaos Studios in NYC as the art director. In the role, he built an art team to deliver “Frontlines: Fuel of War” and “Homefront.” In the late 1990’s Luis became an animation instructor at NYU Tisch School of the Arts, and later moved into the full-time role of professor and Department Chair of Game Development and Interactive Design at the Savannah College of Art and Design. Luis joined Epic Games in 2014 to help build the educational community around the amazing Unreal Engine and currently serves as the Global Education Evangelist.

Tom Shannon

Tom Shannon

Global Education Evangelist, Epic

Tom Shannon is a Technical Artist at Epic Games in the Education department where he focuses on developing content and resources that help students, educators and individuals learn and teach Unreal Engine 4. As a Technical Artist, Tom is adept at lighting, materials, visual effects, Blueprints, UMG and production pipelines. Tom has been developing games and visualizations for 15+ years and has helped individuals and studios ship games, simulations and interactive experiences using Unreal Engine for over a decade.

More Speakers to Come

More Speakers to Come

schedule

Schedule

View the Vector 2018 schedule & directory.
tickets

Tickets

Tickets are now on sale for Vector 2018! Tickets include access to all talks, showcases, workshops and resources. Lunch will be provided for either day. Educators please contact us for student discounts.

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Where Are We

PerkinsBuilding


EKU Gaming Institute

Carl D. Perkins Building

 4436 Kit Carson Dr​

Richmond, KY

40475

 

 

 

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