The vector logo with the text that reads "April 26-27 2019" and "EKU Games Institute, KY"

what-we-do

What We Are

Vector is a game conference held at Eastern Kentucky University on April 26-27, 2019 in collaboration with the EKU Gaming Institute and RunJumpDev,. Vector is a celebration of local developers, a well as a chance to network with leaders and peers in the field of game design and development.

Vector features networking, talks from industry leaders, workshops and round table discussions.

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Industry Speakers

We are so pleased to announce the involvement of some brilliant, creative minds from the world of digital media. These speakers come from the world of triple A development, as well as talented indies and gifted innovators.

Interested in speaking? Our application is live for roundtables and talks, and you can apply here

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Student Showcase

Students are invited to participate in the Student Showcase, an exhibition of student work. These admissions will be viewed and judged by a group of local developers as well as our guest speakers. The Student Showcase will run for two days, with students either demonstrating between 1 to 2 days. More information can be found at the link below.

Are you a student? Submit your game to our Student Showcase.

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Network

Previous year's event proved to be a successful networking moment for OHINKY (Ohio-Indiana-Kentucky) developers, and this years event promises to be much the same. Time is set aside for demonstration of games, but there is no expo hall floor. This means that you will have a chance to engage with developers one on one, rather than spending energy on self-promotion to a public audience.

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Workshops

At Vector there is an opportunity to workshop with industry leaders and educators. Day 1 of Vector will be focused on intro workshops for Unity and other technologies, and day 2 will be focused on more advanced workshops on Unity and multiplayer cloud technology, to name a few.

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2019 Speakers

Rami Ismail
Rami Ismail

Rami Ismail

Business & Development at Vlambeer

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ and Serious Sam: The Random Encounter.

JoAnna Lio Amos
JoAnna Lio Amos

JoAnna Lio Amos

Producer at EA

JoAnna Lio Amos is a producer of The Sims™. In her 15 years at EA, she has developed a dozen games for the franchise across multiple platforms. Her roles have included being a game designer on The Sims 2, lead producer of The Sims 3, live producer of The Sims 4, and lead producer of The Sims Mobile.

Outside of work, she is a member of the advisory board for the University of Kentucky’s Computer Science department.

Lisa Brown
Lisa Brown

Lisa Brown

Senior Game Designer at Bungie

Lisa Brown is a senior game designer, currently on the Sandbox team at Bungie. She was formally a designer at Insomniac Games and a graduate of Carnegie Mellon University’s Entertainment Technology Center, and also worked as a level designer with Heart Machine on Hyper Light Drifter. As an indie, she released several experimental personal games, livestreamed game development and game design analysis, and did an academic residency at Harrisburg University. Lisa loves advising students, participating in game jams, and deep diving on design analysis.

Jon Foust
Jon Foust

Jon Foust

Google Cloud Developer Advocate

Jon is a Google Cloud Developer Advocate focused on Cloud Gaming. He enjoys helping developers use Google Cloud APIs easily within Unity. In his spare time, you can find Jon playing Volleyball, Baseball/Softball, and as you probably have guessed… Games! His passions are using the cloud to break barriers that divide gamers.

Christian Allen
Christian Allen

Christian Allen

Unreal Engine Evangelist

Christian Allen is an experienced and BAFTA award winning AAA game designer and creative director. Prior to joining Epic Games as the Unreal Engine Evangelist for North America, Christian served as Lead Designer, Creative Director, and Design Director of several AAA game projects for Ubisoft, Red Storm Entertainment, Microsoft, Bungie, and Warner Bros. Games; as well as running his own indie development studio, Serellan LLC, which shipped multiple titles on console, PC, and VR.

Christopher Totten
Christopher Totten

Christopher Totten

Assistant Professor at Kent State

Christopher Totten is an Assistant Professor in the Modeling, Animation, and Game Creation program at Kent State University. He is the founder of Pie For Breakfast Studios, an award-winning Northeast Ohio independent game company, and has done work as an artist, animator, level designer, and project manager in the game industry. He holds a Masters Degree in Architecture with a concentration in Digital Media from the Catholic University of America in Washington, DC. Chris is an executive organizer for the Smithsonian American Art Museum (SAAM) Arcade and lifetime member of the International Game Developers Association (IGDA). Chris has written articles featured on Gamasutra, Game Career Guide, and other publications and is a frequent speaker at game industry conferences such as GDC, East Coast Game Conference, GDEX, and others. He is the author of An Architectural Approach to Level Design, published in its second edition in 2019 and Game Character Creation in Blender and Unity, released by Wiley Publishing in 2012. He is also the editor of the collected volume, Level Design: Processes and Experiences.

Phil Profitt
Phil Profitt

Phil Profitt

Developer Account Manager

Phil Profitt is currently a developer account manager for Xbox at Microsoft, and has been working in the games industry for 10 years now. He grew up in the middle of nowhere in Bourbon County, KY. After graduating from University of Kentucky as an electrical engineering major he made his way to Tokyo, Japan to work in the games industry as a software engineer.
Recently becoming a father, in his ample free time Phil loves playing anything developed by FROM Software, and enjoys all the amazing Pacific Northwestern outdoor activities. In his profile picture you can see him spending time on his childhood friend’s farm in the Seattle area.

Leanthony
Leanthony

Leanthony "AJ" Edwards

Attorney at Dinsmore & Shohl LLP

Leanthony (“AJ”) Edwards is a Cincinnati based attorney who helps developers, entertainers and content developers navigate all legal issues related to intellectual property, advertising, licensing, data privacy/cybersecurity, and other tech related transactions. He is passionate about the gaming community so you might spot him at various local conferences in addition to GDC or Gamesforum. As an avid Gamer, he swears by Baldur’s Gate II: Shadows of Amn as the best game of all time and will articulate the elements that make the game great if pressed.

Rami Ismail

Rami Ismail

Business & Development at Vlambeer

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ and Serious Sam: The Random Encounter.

JoAnna Lio Amos

JoAnna Lio Amos

Producer at EA

JoAnna Lio Amos is a producer of The Sims™. In her 15 years at EA, she has developed a dozen games for the franchise across multiple platforms. Her roles have included being a game designer on The Sims 2, lead producer of The Sims 3, live producer of The Sims 4, and lead producer of The Sims Mobile.

Outside of work, she is a member of the advisory board for the University of Kentucky’s Computer Science department.

Lisa Brown

Lisa Brown

Senior Game Designer at Bungie

Lisa Brown is a senior game designer, currently on the Sandbox team at Bungie. She was formally a designer at Insomniac Games and a graduate of Carnegie Mellon University’s Entertainment Technology Center, and also worked as a level designer with Heart Machine on Hyper Light Drifter. As an indie, she released several experimental personal games, livestreamed game development and game design analysis, and did an academic residency at Harrisburg University. Lisa loves advising students, participating in game jams, and deep diving on design analysis.

Jon Foust

Jon Foust

Google Cloud Developer Advocate

Jon is a Google Cloud Developer Advocate focused on Cloud Gaming. He enjoys helping developers use Google Cloud APIs easily within Unity. In his spare time, you can find Jon playing Volleyball, Baseball/Softball, and as you probably have guessed… Games! His passions are using the cloud to break barriers that divide gamers.

Christian Allen

Christian Allen

Unreal Engine Evangelist

Christian Allen is an experienced and BAFTA award winning AAA game designer and creative director. Prior to joining Epic Games as the Unreal Engine Evangelist for North America, Christian served as Lead Designer, Creative Director, and Design Director of several AAA game projects for Ubisoft, Red Storm Entertainment, Microsoft, Bungie, and Warner Bros. Games; as well as running his own indie development studio, Serellan LLC, which shipped multiple titles on console, PC, and VR.

Christopher Totten

Christopher Totten

Assistant Professor at Kent State

Christopher Totten is an Assistant Professor in the Modeling, Animation, and Game Creation program at Kent State University. He is the founder of Pie For Breakfast Studios, an award-winning Northeast Ohio independent game company, and has done work as an artist, animator, level designer, and project manager in the game industry. He holds a Masters Degree in Architecture with a concentration in Digital Media from the Catholic University of America in Washington, DC. Chris is an executive organizer for the Smithsonian American Art Museum (SAAM) Arcade and lifetime member of the International Game Developers Association (IGDA). Chris has written articles featured on Gamasutra, Game Career Guide, and other publications and is a frequent speaker at game industry conferences such as GDC, East Coast Game Conference, GDEX, and others. He is the author of An Architectural Approach to Level Design, published in its second edition in 2019 and Game Character Creation in Blender and Unity, released by Wiley Publishing in 2012. He is also the editor of the collected volume, Level Design: Processes and Experiences.

Phil Profitt

Phil Profitt

Developer Account Manager

Phil Profitt is currently a developer account manager for Xbox at Microsoft, and has been working in the games industry for 10 years now. He grew up in the middle of nowhere in Bourbon County, KY. After graduating from University of Kentucky as an electrical engineering major he made his way to Tokyo, Japan to work in the games industry as a software engineer.
Recently becoming a father, in his ample free time Phil loves playing anything developed by FROM Software, and enjoys all the amazing Pacific Northwestern outdoor activities. In his profile picture you can see him spending time on his childhood friend’s farm in the Seattle area.

Leanthony

Leanthony "AJ" Edwards

Attorney at Dinsmore & Shohl LLP

Leanthony (“AJ”) Edwards is a Cincinnati based attorney who helps developers, entertainers and content developers navigate all legal issues related to intellectual property, advertising, licensing, data privacy/cybersecurity, and other tech related transactions. He is passionate about the gaming community so you might spot him at various local conferences in addition to GDC or Gamesforum. As an avid Gamer, he swears by Baldur’s Gate II: Shadows of Amn as the best game of all time and will articulate the elements that make the game great if pressed.

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Where Are We

PerkinsBuilding


EKU Gaming Institute

Carl D. Perkins Building

 4436 Kit Carson Dr​

Richmond, KY

40475

 

 

 

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