We are super excited to have Mark Mandel back for Vector 2017.
Mark Mandel is a Developer Advocate for Google Cloud Platform and one half of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years and authoring and contributing to several widely adopted open source projects. When he’s not building infrastructure in the cloud for games, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.
This year, Mark will be leading a talk on Scaling Multiplayer Games with Open Source.
“Awesome! You’ve built the next Overwatch! You have your game client and your dedicated game server ready to power game sessions as your players duke it out in your new amazing PvP tournament or MOBA death match.
Now you’ve just got to write code to spin up a game server for each match, power up machines to run those game servers, autoscale them based on server load, handle log aggregation, health checking, deploying new versions of your game servers, and…
Wow. That’s a lot.
In this talk we will look at open source projects we will use to automate scaling both our game servers and their supporting infrastructure, with relatively low effort compared to coding this infrastructure by hand. Finally we will run a Unity based multiplayer game on our newly built infrastructure, so you can see it all in action!”
We are incredibly excited to have Mark again this year! You can still purchase your Early Bird tickets on Eventbrite now.
Speaker Announcement 2017 – Mark Mandel February 9th, 2017Amanda Wallace