Speaker Announcement 2019: Christian Allen

This year we’re pleased to announced the involvement of Epic Games, and specifically Unreal Engine Evangelist Christian Allen! Christian will continue with the fantastic workshops and talks about the Unreal Engine.

Allen_headshot_FNChristian’s bio:

Christian Allen is an experienced and BAFTA award winning AAA game designer and creative director. Prior to joining Epic Games as the Unreal Engine Evangelist for North America, Christian served as Lead Designer, Creative Director, and Design Director of several AAA game projects for Ubisoft, Red Storm Entertainment, Microsoft, Bungie, and Warner Bros. Games; as well as running his own indie development studio, Serellan LLC, which shipped multiple titles on console, PC, and VR.

Interested in this talk and others like it? Be sure to check out our ticket page and pick up your tickets for this years event! Vector 2019 is April 26-27!

Speaker Announcement 2018: Brian Chellgren

We are excited to announce an additional speaker for Vector 2018, Brian Chellgren! Brian will be presenting a talk entitled Intellectual Property for Game Developers.

Brian Chellgren, a white man with graying hair at his temples and a blue striped tie leading into his suit.

 

Brian is a partner with the law firm of Bingham Greenebaum Doll LLP. Located in the firm’s Lexington office, Brian is a member of the firm’s Corporate Services Department and Chair of the Intellectual Property Practice Group. A registered patent attorney with degrees in molecular biology (B.S.) and biochemistry (Ph.D.), Brian is a published author in the biological sciences field. His practice covers all aspects of intellectual property law, including registration and enforcement of U.S. and international patent, trademark and copyright rights. Brian advises and assists clients with their trademark portfolios, including reviewing potential marks and selecting marks, protecting marks in the U.S. and around the world, and enforcing marks. Brian has prepared and prosecuted patents in a wide range of fields, including surfactants, nanoparticles, medical devices, sports equipment and computer systems. Brian also assists clients in the tabletop gaming, boutique consumer goods, life sciences, higher education and other fields with licensing and acquiring intellectual property and negotiating relationships with their contractual partners.

Brian’s talk, Intellectual Property for Game Developers focuses on giving developers an overview of the major types of intellectual property – patent, trademark, and copyright – with a focus on their relevance to the computer game industry.

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Vector 2018 is coming April 20-21, 2018! Our first day is a student day focused on education and learning for new developers, and our second day is focused on more learned developers. Tickets are available for purchase at Eventbrite now so be sure to get yours.

 

Vector Keynote Talks Now on YouTube

Hey folks!

We are pleased to announce that the Vector 2016 Keynote talks are now live! That includes most of the talks (except for the last one) that were featured in the main conference room. The talks are all included in a single playlist for your viewing convenience, which you can see here.

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The talks included in the video playlist are as follows:

We are also pleased to announce the dates for our upcoming convention, April 14-15, 2017. 

Speaker Announcement: Ben Kuchera

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Hey folks! We’ve got less than a month before Vector and we’ve got another speaker announcement for you. We’re super pleased to announce Ben Kuchera, who is joining our super awesome group of keynote speakers.

Ben Kuchera is the senior opinions editor at the video game and technology website Polygon.com, and has spent the past decade reporting on virtual reality at such publications as Ars Technica, Wired, and Penny Arcade. He lectures and moderates panels on the emerging field of virtual and augmented reality around the world when he’s not spending time in his own basement VR lab.

Ben will be joining our pretty esteemed set of speakers, folks like Dan Hsu, Lisa Brown, and Jerry Belich. It’s a pretty neat lineup.

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Tickets are still available to Vector, if you’re interested in attending. We are currently offering student and academic discounts, as well as a diversity scholarship for diverse applicants of all ages. Please contact vector@runjumpdev.org for more information.

Demonstration Space for Developers

Have you ever been stuck at the booth when a great talk happened? Ever wished you could spend more time networking with other developers instead of chilling at a booth? Great news everyone! We have a demo space for developers to showcase their games!

Part of the plan for Vector is to get developers away from the traditional expo-floor conference. While there are options to sponsor the event (or to participate in the Student Showcase) there is another option available for developers who would like to showcase their game to other developers at Vector.

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Vector will have a free demonstration room with televisions and a system in place where, on the day of, developers will be able to sign up and show their game for a short period of time. This set-up is designed to be both casual. By supplying televisions, traveling developers will not have to transport their own demonstration stations. While attendees should plan to bring their own laptops and gamepads, Vector will supply the televisions and connecting cables as well as a small cache of wired Xbox 360 controllers.

This space is offered for free for all attendees. We hope that this demonstration room will allow flexibility for developers who want to demonstrate games to their peers without the hassle of running a booth or bringing down a large amount of equipment. We want you to be able to network with other developers

Submissions Open for Student Showcase

Are you a Kentucky student? Do you make games? Be sure to submit your game to our student showcase.
For this upcoming event, we are hosting a student showcase. This student showcase is open to any student in Kentucky who has made a game. Applicants must be a current Kentucky student or have graduated within the last 6 months.

Selected games will be given booth space at the game developers conference to showcase their work and a representative must be present at the showcase, April 30, 2016.
Submissions must be made by Sunday, March 20th, 2016 at 11:59pm Eastern Time.

Please submit your entries through our Student Showcase form.

Our submission form is modeled after industry forms used for Indie Megabooth and IndieCade, so submission to Vector will give you good practice for industry events. If you ahve any questions, email us at info@runjumpdev.org

Press Release Announcing Vector

Vector

RunJumpDev is proud to announce a partnership with the EKU Gaming Institute to present Vector: Directions in Game Development. The event will be held April 30, 2016.

Vector is an upcoming game conference to be held at Eastern Kentucky University in collaboration with the EKU Gaming Institute, the Richmond office of the Kentucky Innovation Network, and TechBase10. Vector is a celebration of local developers, and a chance for them to network with leaders and peers in the field of game design and development.

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