Hello folks! We are continuing to roll out our speaker announcements for 2020! This year we’re once again pleased to have Christopher Totten speak with us! Chris is a phenomenal speaker (maybe last year you caught his talk on Architecture in Video Games) and we’re excited to once again have him joining us this year on Making Games with Public Domain Assets.
Here’s a look at Chris’s bio:
Christopher Totten is an Assistant Professor of Game Design at Kent State University’s Animation Game Design program. He is also the founder of Pie For Breakfast Studios, an award-winning Northeast Ohio-area indie game company. He has done work as an artist, animator, level designer, and project manager in the game industry. He holds a Masters Degree in Architecture with a concentration in digital media from the Catholic University of America in Washington, DC. Chris is an organizer for the Smithsonian American Art Museum Arcade and lifetime member of the International Game Developers Association (IGDA).
Chris has written articles featured on Gamasutra, Game Career Guide, and other publications and is a frequent speaker at game industry conferences such as GDC, GDC China, East Coast Game Conference, GDEX, and others. He is the author of An Architectural Approach to Level Design, published with CRC Press/AK Peters in 2014 (2nd edition published in 2019) and Game Character Creation in Blender and Unity, released by Wiley Publishing in 2012. He is also the editor of the collected volume, Level Design: Processes and Experiences.
Vector is moving online this year and we are excited to bring you an awesome line-up of talks for this years event! Be sure to check it out April 24-25, 2020! Register online here.