This year we’re exceptionally pleased to announce one of our Keynote speakers for 2020, Ready at Dawn Studios Lead Designer Jonathan Hamel.
Jonathan is going to join us this year to discuss his talk “Between Jumping and Fighting: Puzzle Design Best Practices,” with a Q&A afterwards! Here’s his full talk description here:
Drawing from experience on Tomb Raider 2013, Rise of the Tomb Raider, and the 2017’s VR action/adventure Lone Echo, this talk examines that pace-breaking connective tissue of the action/adventure genre in detail: puzzles. What distinguishes a puzzle from a simple gate? How do you design good puzzle ingredients? What makes some puzzles feel boring and other puzzles rewarding to solve? How do you add difficulty to late game puzzles vs. early game puzzles? And what pitfalls can you expect (pun intended) during the level design process?
Jonathan Hamel (Lead Designer, Ready at Dawn Studios) has been designing and programming games professionally since the mid-90s. Career highlights include What Remains of Edith Finch (winner of Best Game of at the 2018 BAFTAs and the Best Gameplay at Games for Change); Lone Echo (2017 Immersive Reality game of the Year at D.I.C.E.); the 2013 Tomb Raider reboot, and its sequel Rise of the Tomb Raider. He produced online games at Sesame Street Online and co-wrote The Postman Always Brings Mice and two other Stink Fink novels with Jennifer L. Holm.
We are so excited to bring you our entirely online Vector 2020! This years event will feature two days of speakers (April 24-25) from fantastic folks in the AAA and indie industries! Be sure to register online for our entirely free event at GoToWebinar.