by amanda | Feb 7, 2017 | Vector 2017
Lisa Brown is an independent developer, formerly a game designer at Insomniac Games and a graduate of Carnegie Mellon University’s Entertainment Technology Center. Since going indie, she has released several experimental personal games (Imaginal, Lisa vs. the...
by amanda | Sep 15, 2016 | Vector 2016
Hey folks! We are pleased to announce that the Vector 2016 Keynote talks are now live! That includes most of the talks (except for the last one) that were featured in the main conference room. The talks are all included in a single playlist for your viewing...
by amanda | May 20, 2016 | Vector 2016
The slides from John Meisters workshop presentation Intro to Unity are now live. Always wanted to see this Unity thing that everyone has been talking about? Super interested in making games, and want to see more about Unity? Here’s a great starting point. John...
by amanda | May 20, 2016 | Vector 2016
AJ Ryan was one of our speakers at Vector 16, and while we weren’t able to capture the audio in his room, he has been kind enough to offer us his presentation slides for his discussion on Game Accessibility. AJ started Inclusive Games so that gamers that require...
by amanda | May 20, 2016 | Vector 2016
Vector ’16, a collaborative game development show put together with the folks from TechBase 10, the Richmond office of the Kentucky Innovation network, and EKU Gaming Institute. This is our thank you/wrap up video of our 2016 event. We were blown away by the...