Vector Keynote Talks Now on YouTube

Hey folks!

We are pleased to announce that the Vector 2016 Keynote talks are now live! That includes most of the talks (except for the last one) that were featured in the main conference room. The talks are all included in a single playlist for your viewing convenience, which you can see here.


The talks included in the video playlist are as follows:

We are also pleased to announce the dates for our upcoming convention, April 14-15, 2017. 

Sponsor Announcement – ChoreMonster

We here at Vector are super pleased to present our newest Bronze level sponsor – the folks at ChoreMonster!


ChoreMonster is a suite of web and mobile apps that aims to make chores fun for parents and kids. Kids can earn points by completing chores that they can turn in for real life rewards like ice cream, an hour of Xbox, or even a canoe trip. Parents can enjoy a simple, hassle-free, digital system that takes the tension out of family chores.

We’re incredibly excited to have ChroreMonster join us for this event, and we look forward to hearing more about their company!


Tickets are currently on sale for the upcoming Vector conference, and we have  a pretty amazing line-up of guest speakers and workshops this year. If you or your company is interested in becoming a sponsor of Vector, please contact us.

Student Showcase Sponsor – Why I Need Diverse Games

We here at Vector are super excited to announce our first sponsor, I Need Diverse Games!
INDG icon wocI Need Diverse Games is sponsoring our Student Showcase, which will allow us to give free tickets to all participants in the Showcase! We’re extremely excited to partner with I Need Diverse Games.

Don’t Know I Need Diverse Games? You should. 

Their info:

We are dedicated to helping those that want to bring more diversity to the art of gaming. We will do this by sponsoring attendance at diverse gaming conventions, promoting those that are making diverse games, indie projects and presenting on the topics of diversity in gaming at conventions. One of our goals is to have more articles, to pay people for their contributions, and to do more tangible things for the community.

We also want to help others get to conventions, share their work if funding is an issue. We would love your support to send aspiring game devs to conventions like GDC, IGDA events in their city, GeekGirlCon, HavenCon, GaymerX, and other places where gaming and diversity are parts of the conversation. We want to do this by highlighting work by marginalized, underrepresented people in the industry, getting their voices heard and their work seen be it a game, articles, etc.

Find out more about I Need Diverse Games at their website or follow them on Twitter!


If you’re a student and haven’t had a chance to sign up for our Student Showcase, you can do so here.

Speaker Announcement : Jerry Belich


Vector is pleased to announce that independent game designer Jerry Belich will be one of our keynote speakers! Jerry will also be working this semester as the Vernon Wilson Endowed Chair of Game Design at Eastern Kentucky Universities Gaming Institute. You can read more about that on the EKU Gaming Institute’s blog post.

Jerry Belich is an alternative game designer, using hardware, electronics, and software to create immersive interactive and storytelling experiences. He went independent in 2013 after a decade of professional software development, now consulting for other indies and companies in game design, narrative writing, and installation work. His first hardware project, the award winning Choosatron, has traveled all over the world, featured at dozens of events, and sparked imaginations all along the way! He plans on continuing creating his own inventions and games, and hopes to help many others to do the same through his talks, workshops, and through openness of his own work.

We are very pleased that Jerry will be joining us at our April 30th event, and are incredibly excited that he will be spending time with the students at EKU!

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Early Bird Tickets Now on Sale

We are excited to announce that Early Bird tickets are currently available! If you’ve been watching updates for Kentucky’s game developers conference and thinking “oh man, I have got to go to that” then check out our tickets!
Eventbrite - Vector 2016: :Directions in Game Development

These tickets are for a short time only. After February 15, we’ll be changing to regular price admission. So if you want to get in while the going is hot and get your advance tickets, you can use that fancy Eventbrite ticket button above or click here.

We could not be any more excited about our upcoming April 30th convention, and we hope that you are too! We’re getting ready to announce speakers, so keep your eyes peeled and your ears open.


Submissions Open for Student Showcase

Are you a Kentucky student? Do you make games? Be sure to submit your game to our student showcase.
For this upcoming event, we are hosting a student showcase. This student showcase is open to any student in Kentucky who has made a game. Applicants must be a current Kentucky student or have graduated within the last 6 months.

Selected games will be given booth space at the game developers conference to showcase their work and a representative must be present at the showcase, April 30, 2016.
Submissions must be made by Sunday, March 20th, 2016 at 11:59pm Eastern Time.

Please submit your entries through our Student Showcase form.

Our submission form is modeled after industry forms used for Indie Megabooth and IndieCade, so submission to Vector will give you good practice for industry events. If you ahve any questions, email us at

Press Release Announcing Vector


RunJumpDev is proud to announce a partnership with the EKU Gaming Institute to present Vector: Directions in Game Development. The event will be held April 30, 2016.

Vector is an upcoming game conference to be held at Eastern Kentucky University in collaboration with the EKU Gaming Institute, the Richmond office of the Kentucky Innovation Network, and TechBase10. Vector is a celebration of local developers, and a chance for them to network with leaders and peers in the field of game design and development.

Read more

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